- Versus play in timed races as either the Prince or Dark Prince
- Interrupt and impede your opponent’s progress by activating switches in your own level that will trigger traps and obstacles in their level
- Wield the powers and weapons of two master warriors with different combat styles, attitudes and histories
- Choose your way to kill – Master the expanded Free-Form Fighting system to destroy enemies in your own style, strangle them from afar with the deadly Daggertail, or surprise them with crafty Speed Kills
- Battle freely through Babylon – Dominate enemies on perilous rooftops, dodge through chaotic streets and ambush pursuers in dark underground passageways
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Prince of Persia: Rival Swords




This was my first Prince of Persia game. Given the relative dearth of great adventure games on the PSP, I thought I would give this acclaimed franchise a try. However, I must say I’m embarrassed when I walk by the PoP:RS game case that sits collecting dust on my bookshelf. I’m embarrassed because of how many times I killed the poor prince before finally abandoning him and his “The Dark Elf formerly known as Prince” alter-ego to their convoluted (and heavily self-narrated) fate. Many things about this game were cool: 1) some of the action was cool; 2) some of the fighting (though often confusing) was fun (there were some great moves); and 3) the animation was great. However, the combination of nervous, unforgiven platforming (that requires long complex series of rushed, precise, and delicate jumps and leaps and drops and stabs), which I assume to be a staple of the PoP series with the inability to control the camera (which may be a fault of the PSP version?), meant that lots of times, it was almost impossible to guide the character jumping from beam to beam without being able to see where he was going next! So, my poor Prince character died thousands of times over, as I would simultaneously try to figure out where he should be going, what precipices he should jump to, and what puzzles he should solve while jumping into blind spots. Poor guy! I liked the story line, and many parts of the game were fun, but having the character fall to his death several times ever fifty feet made the overall experience more frustrating than fun. The idea of the franchise, at least in my mind, is that the prince is very acrobatic and stealthy and is moving swiftly through the game to make things right, not that the prince can rise from the grave infinite times to retry the same jump, swing, balance, stab, jump combo over and over again.
Rating: 2 / 5
Maybe this is just not my game, but i loved the “Sands of Time”. The PSP controls are just too… complicated. It also wasn’t engaging or long enough.
Rating: 2 / 5
Let me start by saying I love most Prince of Persia games and I would probably like this one to if it were for the camera! How am I supposed to play a game when the camera is facing backwards 1/2 the time? And I know I could re-center the camera but I never really had this problem with other PoP games (sands of time comes to mind).
Having said all this I have loaned the game to a friend to doesn’t mind the camera at all so maybe it’s just me.
L
Rating: 2 / 5
If you are big fan of the age-old Prince of Persia on PC, this wouldnt be such a disappointment. It has decent graphics even on PSP. Nice plot and cool interactions along the way. But this is the explorer kinda game, not so much of fast fast action and quick fun…. But the coolest part of the game is time recall…
Rating: 4 / 5
this game starts a bit boring u don’t get a weapon for a good 15 minutes and then its dissapointing to only get a dagger. the puzzles are fun, enemies get harder, bosses are ugly, for all the nerds there are teleportation portals, and a good story line. takes about …….. uh……… maybe 12 hours to clock. that works for me. on hard it took me three days:-). blood looks pretty real for a psp game made in 07, but the graphics are just Ok.
Rating: 4 / 5