Kirby Canvas Curse

  • Control Kirby’s magic wand with your DS stylus
  • Draw paths and stun enemies as you guide Kirby through an adventure spanning seven massive worlds
  • Control Kirby’s speed and help him avoid danger with your stylus – Draw loops to make him speed up, make ramps to jump danger, and draw walls to block laser beams and cannon blasts
  • Touch enemies to stun them, then tap Kirby to dash into them and copy their abilities — turn into Wheel Kirby, Fire Kirby, Stone Kirby, and many more
  • More modes than you can swallow! Try tough challenges in all seven worlds, take on bosses in unique battles, or play mini-games.

Product Description
Kirby: Canvas Curse DS… More >>

Kirby Canvas Curse

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5 Responses to "Kirby Canvas Curse"

  1. If you’ve played Yoshi Touch & Go for the Nintendo DS then you already have a basic idea of what this Kirby game is like. Kirby will roll automatically, it’s up to you to control his movements by touching him and drawing rainbow paths for him to cross.

    It will take agility and quick reflexes to safely guide Kirby through all the dangers that await ahead. Younger and inexpereinced gamers might be vexed by the multiple strategies and different ways of control. For example, you can just touch Kirby to make him roll with high speed and knock out enemies, or you can touch the enemy to stun him and then once Kirby hits him he will be taken out.

    Multiple unlockable mini-games give you reason to keep on playing once all the levels have been beaten. They range from the tried and true time trail to a memory game where you have to connect the dots in the correct order. These mini games are fun and I must confess I’ve had more fun with them than the main adventure.

    There’s no doubt that the touch controls give Kirby a whole new level of interactivity, but make no mistake, this is your standard collect stars-destroy enemies-find hidden items-defeat boss-repeat, type game. If you’re a long-time gamer from the 80′s like me then you may find the control mechanics aren’t enough to hold your interest in this type of game. I’ve simply played too many of them. Kirby is a stong, polished title but not nearly as innovative with its gameplay as it is with it’s control.
    Rating: 4 / 5

  2. Kirby’s new adventure seems like the completion of the effort put into `Yoshi’s Touch and Go’ although I actually prefer the control in YTG. Too bad Yoshi’s adventure played more like a demo than an actual game and was tragically short. There is quite a bit more control over the main character, Kirby, who can be stopped, sped up and made to launch attacks. Although both the Kirby and Yoshi games involved drawing paths (Yoshi had his clouds and Kirby his painted rainbows), Kirby’s path is much more flexible. Kirby can be sent straight up and even loop backwards and made to turn around. In the case of water, drawing the path is reversed as the player needs to paint above Kirby rather than below. It took me awhile to figure out the trick of maneuvering through water. In fact there are a lot of environmental effects that cause the player to have to rethink how they draw including fans, wind and even gravitational fields.

    Canvas Curse ramps up gradually from a casual walk in the park to frantic fast paced action in the later levels. It’s a game that’s easy to pick up and go with but after a few hours the comfort level increases to the point where it becomes very intuitive. Certainly the directional pad or even an analog stick would never be able to perform the subtle twists, turns and loops that Kirby will be performing. In fact I’ll go out on a limb and say that no game has ever managed to produce the kind of ballet movement that Kirby is capable of. Occasionally there can be some difficulty in seeing the screen since your hand sometimes obscures the view but it’s nothing that destroys the fun.

    The core game is rather short and most of the playing time will probably spent collecting coins and opening up unlockables. There are also Time Trials, mini games and Paint Trials. If you bought the DS I can’t see a reason not to buy Kirby since the game uses the strength of the DS as well as any game I’ve seen produced so far.

    Rating: 4 / 5

  3. Anonymous says:

    All kirby games on different systems have different gameplay styles. on the ds one, the game lets out the gamer’s artistic as kirby was turned into a ball by a witches curse. You use your stylus to draw lines for kirby to follow throughout i think 7 exciting worlds. This game always has awsome, fast pace action.

    There are also fun little sub games you can play when you get bored of the main game. There are three sub games. Art Attack, Cart run, and block bounce. Each one of these are great fun for anyone.

    I have already beaten the game and got alot of the medals, (figure out what medals are when you buy the game) so I don’t have to play as kirby, I can play as waddle dee, king dee dee dee, or meda knight.

    Overall this is a perfect kirby game and a perfect fit for the DS. I totally recommend this item to an owner of a DS. Even if your not the biggest kirby fan.

    Rating: 5 / 5

  4. Kurt Koller says:

    It’s been a long time since I’ve played a game that’s fun. I owned a PSP for a short while, it had so many little annoyances, and the games were total rehashes of other games with the exception of lumines, and lumines isn’t fun.

    So I sold that pile of junk on eBay and bought a Nintendo DS with Kirby. Oh my god. This game is so incredibly fun, fun as in I felt child-like joy at experiencing and playing a NEW game. I played Yoshi later, which most people compare this to, but Yoshi isn’t fun.

    The controls are simple, tap Kirby to go fast / special move, and draw rainbow lines to steer him. Tap an enemy to stun. That’s about it. And yet, the emergent gameplay that evolves is nothing short of amazing.

    It’s a platformer at heart, and usually they get old quick because it’s all been done, but the control scheme completely changes the equation.

    I initially thought the touch screen was gimmicky, this game proves that’s not the case.

    5 stars across the board.
    Rating: 5 / 5

  5. Angelbabe531 says:

    Although there are tons of really good DS games promised for the future, DS games that take advantage of the touch screen are few and far between. Kirby’s Canvas Curse proves just how fun touching can be. Using only the touch screen, you guide Kirby along a rainbow path towards the door at the end of each level. Sounds simple, huh? Well it is….you pick up the controls really quickly and are soon drawing lines, bashing enemies, copying abilities, and evading obstacles. Just when you think the game is smooth sailing, the gameplay becomes more challenging and you need a quick hand to pass the levels.

    Each world has three or more level as well as three medals that you can collect. Collecting medals allows to swap them for unlockables, including alternate ink colors, extra units for your life, extra courses that use copy abilities, and much more.

    Just when you think you are done with the levels, you’re not. After you defeat the boss at the end of the world, the levels are available for play in Rainbow Road. Here you really have to prove your drawing skill in one of 2 options! In Time Trial, you race against the clock to earn medals. In Line Trial you must conserve as much ink as possible to earn medals.

    After beating a level two boss, the boss level becomes available in Rainbow Run as a minigame. You can play against the bosses as much as you’d like and try to get top rank.

    Overall, Kirby Canvas Curse is a great buy for your Nintendo DS. It takes a simple concept and turns it into a fun and involved game. The level design and increasing difficulty will keep challenging you and Rainbow Run ensures this games replayablity.

    Rating: 5 / 5

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